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Maya geometry x painting weights
Maya geometry x painting weights












  1. MAYA GEOMETRY X PAINTING WEIGHTS SKIN
  2. MAYA GEOMETRY X PAINTING WEIGHTS FULL
  3. MAYA GEOMETRY X PAINTING WEIGHTS LICENSE

If only the backside of the mesh should be considered in a non-overlapping mesh this value should be set to 2. The default value of 1 means that the foremost visible surface of the mesh is affected.

  • Depth Start: Define at which depth the brush starts to smooth vertices when painting.
  • When only the mesh is selected the entire mesh will be considered.
  • Flood: Applies the smoothing to the current selection with the strength value.
  • Fraction Oversampling: When smoothing with oversampling the strength value is divided by the number of samples.
  • Oversampling: The number of iterations for the smoothing.
  • When off only unselected vertices are affected.
  • Affect Selected: Smoothes only the selected vertices.
  • MAYA GEOMETRY X PAINTING WEIGHTS FULL

    A value of 1 defines a full averaging with neighbouring weights.

  • Strength: The strength of the smoothing effect.
  • Size: The size of the brush in world units.
  • Clear the vertex selection: Shift+Ctrl+LMB“ to clear the current vertex selection.
  • maya geometry x painting weights

    Deselect vertices: Ctrl-drag to deselect vertices from the current selection.Select vertices: Shift-drag to select vertices to limit the area of the smoothing effect.Brush strength: MMB-drag the mouse up or down to adjust the strength of the brush.Brush size: MMB-drag the mouse left or right to adjust the size of the brush.This is due to a missing Qt implementation and still needs to be addressed. The brush circle only displays when the mouse button is pressed. The direction of the transfer can be set with the button between the two influence fields (arrow indicating the direction). The mesh needs to be selected when activating the tool.įor the brTransferWeights tool open the tool settings and select a source and destination influence by multi-selecting the items in the influence list.

    MAYA GEOMETRY X PAINTING WEIGHTS SKIN

    LMB-drag on the mesh to smooth the skin cluster weights.

    maya geometry x painting weights

    When properly installed the skin menu in the main Maya rigging menu bar contains the new menu items named Paint Smooth Weights Tool and Paint Transfer Weights Tool.

    MAYA GEOMETRY X PAINTING WEIGHTS LICENSE

    By default the weights from the source influence are added to the destination influence but can also completely replace the previous values.īrSmoothWeights and brTransferWeights are under the terms of the MIT License The direction of the transfer can also be quickly reversed. The brush display is customizable as well as the help information.īrTransferWeights is a complementary tool for skin weight editing which allows to easily transfer skin cluster weights from one influence to another either by painting or by setting absolute weights. Volume smoothing should be handled with care as it can easily introduce weights in areas which shouldn’t be affected.

    maya geometry x painting weights

    In addition the new volume-based smoothing allows to smooth across several discontinuous shells whereas the default smoothing is surface based. If you are working with high resolution single-shell meshes it’s still possible to disable this option to improve the speed. This feature takes away a bit of the overall smoothing performance but shouldn’t be noticable with regular meshes. The smoothing can even be applied to posed meshes with overlapping geometry.īy default brSmoothWeights smoothes across shell boundaries to maintain the integrity of the mesh when deformed. With this feature it’s possible to smooth the front and back side of the mesh without having to rotate the model. A valuable addition is the smoothing depth option. Use this to constrain the smoothing to a certain area or to keep the vertices from being smoothed. A new selection mode streamlines fast vertex selection without having to switch tools. The tool is now multi-threaded and with large speed improvements. Adusting the size and strength reflects the behaviour of the default Maya sculpt tools. SmoothSkinClusterWeight was based on tf_smoothSkin by Tom Ferstl and added a better performance, maintaining the maximum number of influences and undo support.īrSmoothWeights has been completely rewritten and comes with it’s own paint tool which provides a better performance throughout. BrSmoothWeights replaces the former smoothSkinClusterWeight tool.














    Maya geometry x painting weights